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Date: Dec. 5  2013
Venue: Taipei International Convention Center Conference Room 101
09:15-09:25
Opening Ceremony
 
Keynote Address
09:25-10:25
Tencent’s open strategy for mobile platform
 
Hou Xiaonan, Deputy General Manager of Tencent Open platform|Tencent
10:25-11:25
The importance of game themes and message for creating new console game experience and narrative
 
Hideo Baba, General Producer|NAMCO BANDAI
11:25-12:25
How Hard Could It Be? The Story of a Cinematic
 
Brian Kindregan,Leader Writer|Blizzard Entertainment
12:25-13:30
Lunch
 
101AB
101CD
 
General Topics
Visual Arts & Audio
13:30-14:30
How to Make International Hits from China (Or Anywhere)
 
Charlie Moseley,Creative Director|Tap4Fun
Art and Engineering External Development Trends & Strategies in The Games Industry
 
Jason Harris,Director of Worldwide External Development|Electronic Arts
14:30-15:30
Online to Offline-Interaction of Game Developer and Players
 
Li Yongting, Game Director|Rayark Inc.
Scoring Tomb Raider: The Music of the Game
 
Alex Wilmer,Sound Designer & Audio Engineer|Crystal Dynamics
15:30-15:50
Coffee Break
15:50-16:50
The Convergence of Virtual and Physical Play
 
Charles Albert,CEO|Creativity
The level art of Splinter Cell Blacklist 
 
Liu Yan Feng, Senior Art Director|Ubisoft
16:50-17:50
How start-ups grow within the trend
 
Jeff Lydon, Executive Vice President & Co-founder|iDreamsky
Artist survival guide from pc, console to mobile
 
Louis Lu, Co-founder/Art Director|Qubit Games
18:30-20:30
Welcome Reception

Date: Dec. 6  2013
Venue: Taipei International Convention Center Conference Room 101
 
101AB
101CD
 
Mobile Games
Game Design & Production
09:15-10:15
The development and trend of Chinese mobile game market
 
Ying Shuling, CEO|China Mobile Games and Entertainment Group
Creating social networks inMMORPG  - to make your players stick to your games
 
Hu Zhi-Peng, Leihuo Game Director|NetEase (Hangzhou)
10:15-11:15
The way to acquire a large and quality user base for Tower of Saviors
 
 
Terry Tsang, Founder|Mad Head
My "Journey to the West": A Service Development manager’s perspective on balancing Innovation,Return on Investment (ROI) and Sustainability
 
Sucheng Wu, Manager|Sony Computer Entertainment America
11:15-12:15
How to apply well known Intellectual Property for your game
 
Seigen Ko, China Strategy Office Producer|DeNA
A new model for how we make games
 

 
Carey Chico,Business Development Director|XPEC Entertainment
12:15-13:30
Lunch
13:30-14:30
 How to stand out in the mobile market with social/casual games?
 
Wei Chen, General Manager|Happy Elements
Japanese Manga and Anime based Titles Artwork
 
Yohei Ishbashi, Director|CyberConnect2
Taichiro Miyazaki, Operating Officer|CyberConnect2
14:30-15:30
 Zero to 50 million, how an Australian mobile game became a Chinese hit
 
Henry Fong, CEO|Yodo1
 How to create and operate the Online game-- Share experience of Heroes of Order and Chaos
 
Yu Fei, Vice President|Gameloft
15:30-15:50
Coffee Break
15:50-16:50
Indie Game Developer Survival Guide
 
Raul Portales,Founder|The Pill Tree
“Unity for PlayStation®” to Provide More Efficient Development Environment for the Global Gaming Development Community
 
Kelvin Lo, Product Evangelist|Unity Technologies Eitaro Nagano, Director of Asia Software Development Support|Sony Computer Entertainment Inc.
16:50-17:50
Native Code is Dead: Multiplatform Development with Unity3D 
 
Ralph Barbagallo, Developer|FLARB LLC 
Zombies in Wonderland-EA’s legendary title Plants vs. Zombies’ adventure
 
Wang Wei, Senior Producer|PopCap Games